Freeslot
MT_TTZ_BUSH
S_TTZ_BUSH
SPR_TBUS
MT_TTZ_TREE
S_TTZ_TREE
SPR_TTRE

Object MT_TTZ_BUSH
#$Sprite TBUSA0
#$Category TTZ
Spawnstate = S_TTZ_BUSH
Radius = 16*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_NOTHINK
MapThingNum = 2067

State S_TTZ_BUSH
SpriteName = SPR_TBUS
SpriteFrame = A
Duration = -1	

Object MT_TTZ_TREE
#$Sprite TTREA0
#$Category TTZ
Spawnstate = S_TTZ_TREE
Radius = 20*FRACUNIT
Height = 128*FRACUNIT
Flags = MF_SOLID|MF_SCENERY
MapThingNum = 2069

State S_TTZ_TREE
SpriteName = SPR_TTRE
SpriteFrame = A
Duration = -1	